This blogpost is entitled “e-learning bling bling”, it talks about upcoming disruptions in the higher education system and I will first dwell upon two topics that created a little buzz a few months ago in the middle of the August.
In the Beelden voor de Toekomst (Images for the Future) project six organizations save an important part of the audiovisual heritage of the Netherlands through conservation and digitization. The digitized material will be made available to education and to the public as broadly as possible.
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
The adoption and growth of the scientific journal system has created a body of shared knowledge for our civilization, a collective long-term memory which is the basis for much of human progress. This system has changed surprisingly little in the last 300 years.
It's fun to imagine the future. Every few months, someone takes a stab with a concept video or a proof of concept prototype, providing a glimpse into human-computer interaction and data visualization in a decade or two. What will it really look like?